Game theory in plain words: think ahead, read the other side, and choose moves that win in life and work.
Picture where each of your moves leads, including your rival's reply, then work back to the best move today. It is the book's Rule 1 for every game played in turns.
Game theory's key lesson: predict what they will actually do, given their goals and what they know - not what you would do in their place.
That is a dominant strategy, the book's Rule 2. And if your rival has one, count on them using it, and build your best response around it.
That is a Nash equilibrium: each side's move is its best reply to the other's. Cross out moves that are never a best reply, then look for the spot where the best replies meet.
Each side's safest move leaves both worse off, as in a price war. The book's escapes: meet again and again, make cheating easy to catch, punish it fast and surely, and guard your reputation.
The rest of this summary — and the one thing to do this week — is in the PDF.
Download the free PDFStrategy is any situation where your best move depends on someone else's move - a negotiation, a price war, a rivalry at work, even an argument at home. Avinash Dixit of Princeton and Barry Nalebuff of Yale teach game theory, the science of such situations, using stories and plain words instead of heavy math.
Their method starts by mapping the game: who the players are, what moves each side can make, and what each side really wants. For games played in turns, you draw the branches of possible moves and look forward, then reason backward. For games played at the same time, you lay the choices in a table and apply their rules: use a dominant strategy if you have one, cross out moves that are never a best reply, and look for the Nash equilibrium, the resting point where no player gains by changing alone.